Westion

Starmap
Starmap at 17 November 2009

Chapter 1

Released 6 June 2008

Conflict in Westion

There are two major races on Planet Westion: the Equins and the Drakels. Planet Westion is a Class M planet with a large supply of crystallised dragon's breath - a powerful fuel source.

Alamonia The Equins are based in the desert town of Alamonia. They are frustrated because the train has stopped working. They blame the Drakels. Previously the town was destroyed by insects when the Drakels were testing some technology from Evilcorp. Alamonia was rebuilt, but the distrust remains.

Khaeldron The Drakels are based in the town of Khaeldron. Jhaek and Arin went to Alamonia to visit Ambassador Stallione but have been trapped in the town for three days because the train stopped working. They blame the Equins, and suspect the train to Khaeldron has been sabotaged.

Your Mission

You have been sent to Westion to encourage the citizens to join forces with the people of Lore against the Shadowscythe. However, this may be more difficult than it seems: first you must help to bring peace to the planet.

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Part 1: Alamonia

Alamonia: Talk to Clyde

Clyde tries to put you off from landing on Westion, but take no notice: he really does need your help. There's a problem with bandits in the desert taking the law into their own hands because they think the problems in Alamonia is all the Drakels' fault.

Once you arrive in Westion, talk to Clyde and he will send you after the bandits. This will increase your reputation in town, help you earn your way to some new mecha and maybe you'll find some treasure chests half-buried in the sand.

Alamonia: Fix the Hover Train

Jhaek and Arin would like you to search the desert for any sign of a hover train wreck. If you can find the parts, they should be able to fix the train and escape Alamonia and the hostile locals.

The desert region where the train parts are likely to be is a 5x5 grid. Searching systematically a row at a time (you've reached the edge of the grid when you get an "unpassable terrain" message) is the quickest way to find the parts.

Desert Grid There is normally a healing station (red cross on grid map) one row down and one screen to the right of the starting screen (square marked "s") in the desert, plus there are treasure chests spread through the grid as well. To find all the parts should take about half an hour. Once the train is fixed you can buy snake mecha designed by drakels in the Khaeldron Research Labs.

You need to find the following train parts:

  1. train engine
  2. rails
  3. hover pad
  4. cabin
  5. burner
  6. piston
  7. coupler
  8. chickencowcatcher
  9. passenger car
  10. caboose

With the train fixed, you can now visit the town of Khaeldron. Watch out for the Vul'Kharim hanging around the train.

Alamonia: Catch the Bandits

Once you have a reputation of at least 50 in Alamonia, visit Sherriff Broncho for a new quest. Bandits keep raiding the town and he wants you to round them up and collect the bounty. Do a good job and you could earn a Sheriff mecha.

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Part 2: Khaeldron

Khaeldron: Talk to Jhaek-Ha and Arin-Ha

Having returned them safely to their home, they would now appreciate it if you made sure the train kept running smoothly. Doing this will increase your reputation amongst the Drakels, and help you earn some mecha.

Khaeldron: Khaeldron Mines

Once you have a reputation of at least 25 in Khaeldron, you can visit Khaeldron Research Labs and talk to Qjik'Han. He is designing a new mecha that uses crystallised dragon's breath as a power source, but it seems to be disappearing from the mines. He wants you to investigate the mines and find out what is going on. Collect 20 pieces of crystallised dragon's breath ore so that Qjick'Han can build the powercell. Warning: the more you collect, the harder it is to get. The ore keeps disappearing in a blink of the eye!

Khaeldron: Prophecy

The Vul'Kharim have visited Arin-Ha with a prophecy: "The hand of the visitor shall awaken the sleeper and bring doom down from the stars." The sleeper is apparently in her family mine and now the place is crawling with invaders from Evilcorp. You need to clear out the mine.

Exploring deeper than ever before, you find an ancient Shadowscythe starship with data encoded in a language known as Doomtongue. While trying to download the data, an emergency signal is set off and Lord Valoth is alerted. The prophecy is fulfilled: You are the visitor, the starship is the sleeper and Lord Valoth Shadowscythe (known by the Vul'Kharim as Val'Athoth, destroyer of the world) is on his way to bring doom to Westion!

Qjik'Han discovers a new alloy used in the Shadowscythe starship which will enable him to build the Drakel Power Armor. Having finally unencrypted the foreign data, it describes a war between dragons and the Shadowscythe more than 10,000 years ago. The dragons won, but went into hiding.

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Part 3: Vul'Khar Ridge

Vul'Khar Ridge: Hunting Firemane

The Mayor of Alamonia believes a bandit called Firemane is behind the kidnapping of the ambassadors. You are sent to arrest her near Vul'Khar Ridge, one of the Vul'Kharim villages. First you must defeat 10 Vul'Kharim guards before you can get to the village. Skraw (a leader of the Vul'Kharim) then tells you to travel across the Sandsea to find Firemane:

"Travel east 3 days. Then turn south. After 2 days, head to the east again. On the third day, turn north and travel for 4 days. Then head west one day. Your destination lies 2 days north."

Sandsea Oasis Finding an oasis in the desert, you look around and discover ... a trapdoor, leading to Firemane's underground hideout (level 15 recommended). After defeating Firemane, you announce that she and J6 are under arrest for kidnapping, but she has actually been hiding from J6. The arrest warrant was a scheme to bring Firemane to see Roy, Mayor of Alamonia, because he wants to marry her. She's not interested.

Firemane promises to help you look for the missing ambassadors if you will deliver 2 tons of crystallised dragon's breath to the Vul'Kharim. On your way, keep an eye out for clues because the ambassadors were on their way to Vul'Khar Ridge when they disappeared. The Vul'Kharim think the ambassadors were swallowed by the stars.

Vul'Khar Ridge: Abduction

On your way back to Vul'Khar Ridge you see a bright light and are suddenly abducted to Evilcorp Space Station 13. If you want to meet Mr Z, you'll have to ride the elevator for 100 floors to get to his office. You can save your progress after every 5 floors (each floor is a battle against a level 20 mecha).

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